
class RocketTrailFF extends Effects;

#exec TEXTURE IMPORT NAME=JRFlareFF FILE=Textures\JRFlare1.pcx

defaultproperties
{
   RemoteRole=ROLE_None
   Physics=PHYS_Trailer
   DrawType=DT_Sprite
   Style=STY_Translucent
   Sprite=Texture'Botpack.JRFlare'
   Texture=Texture'JRFlareFF'
   Skin=Texture'JRFlareFF'
   DrawScale=0.400000
   bTrailerSameRotation=true
   bUnlit=true
   Mass=+8.0
}
